Animation


This course is continues the work of the first semester and is based on the same principles. Furthermore, this will include the study of modelling methods for products and systems design that are focused on the (a) aesthetic and functional analysis of product, (b) morphological analysis and optimisation of complex systems, (c) holistic approach to the development cycle and (d) collaboration support between teams of designers/engineers.


Objectives

At the end of the semester, the student will be able to prepare a complete animation proposal and understand all major animation principles in theory and in practice.


Prerequisites

None


Syllabus

The course is dedicated to traditional animation techniques (drawing, plasticine, stop-motion, etc). Understanding how to render rhythmic actions for narrative purposes is the main objective of the course. Both character and object animations approaches are taught in the classroom, based on traditional Disney animation principles. During compulsory laboratory sessions, students are invited to create their own concepts, storyboards, walking cycle exercises, and final short films.

COURSE DETAILS

Level:

Type:

Undergraduate

(A+)


Instructors: Panayiotis Kyriakoulakos
Department: Department of Product and Systems Design Engineering
Institution: Aegean University
Subject: Computer and Electronic Engineering
Rights: CC - Attribution

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